CSANM 459R
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Video Game Production 1
Course Description
First half of the video game production capstone. Prototyping stage of production. Learning how to narrow in on and flesh out game experience ideas by building a minimal viable product around a core experience idea. How to take part on a team and coordinate tasks, including white-boxing, concept design, modeling, layout, rigging, tool building, and early design principles.\n
When Taught
Fall.
Min
3
Fixed/Max
3
Fixed
3
Fixed
3
Other Prerequisites
Junior or senior status.
Title
Dynamic Roles in Production
Learning Outcome
Students will be able to contribute to the production of an interactive video game by specializing in real-time visual effects, animation, shaders/surfacing, lighting, gameplay prototyping, pipeline development, user interfaces, feedback signaling, or a combination of these.
Title
Collaboration, Synergy, and Compromise
Learning Outcome
Students will be able to align their efforts to the art direction, gameplay experience, audio, and production constraints of a video game project. Students will also be able to collaborate with a diverse team and work through the unexpected challenges working with a team creates on a video game.
Title
Tools and workflow
Learning Outcome
Students will understand how state-of-the-art animation tools support the workflow of animation for both movies and games. Students will be able to contribute tools and modify existing workflow tools in the support of a real project.
Learn and apply leadership and communication skills in a full production. Coordinate real time gameplay and art, applying software engineering, illustration, and computer animation principles. Produce demo reel worthy material for interactive applications.